i created digital and analog games DURING MY TIME IN UNIVERSITY, these can be viewed and played below in chronological order.
Genre: Tutorial
Release: June 2016
Role: Designer, Programmer, UI, Art
Platform: PC/Mac
Language: C#, Fungus and Unity
**IMPORTANT - PLEASE MAKE SURE YOU GO FULL SCREEN TO PLAY THIS SAMPLE SCENE - THERE ARE TWO 'FULL SCREEN' BUTTONS TO PRESS IN ORDER TO GO FULL SCREEN**
This is a sample scene created in Unity using the Fungus package for my internship with Snozbot. The purpose of this scene is to demonstrate some of the features of Fungus.
Fungus - http://fungusgames.com/download/
Play "Fungus Sci Fi Example" here on Itch.io
Genre: Interactive Storytelling
Release: May 2016
Role: Designer, Programmer, UI
Platform: PC/Mac
Language: C#, Fungus and Unity
'Blood Disloyalty' follows the story of a fledgling Orc by the name of Matuk who is gearing up for his initiation into his Clan in the village of Var Zarkuug. Upon the day of Matuk's initiation, he is ordered to do the unthinkable... The decision is left to the player as to whether the young Orc will carry out his Warchief's bidding or whether he will disobey his leader.
This is a short interactive story created for a Digital Storytelling module and was created using the Fungus plugin for Unity.
Fungus - http://fungusgames.com/download/
Genre: Exploration
Release: May 2016
Role: Designer, Programmer, UI, Animation
Platform: PC/Mac
Language: C# and Unity
'Hippocampus' is a short exploratory game created for a college assignment. The 'hippocampus' is a small region of the brain that forms part of the limbic system and is primarily associated with the formation of long-term memories and spatial navigation.
The game was created around the given theme of 'Invited'. My interpretation of the theme was to place the player in the shoes of a 25 year old subject who has accepted an invitation to experience an Animus-like (see Assassin's Creed) programme being developed by a scientific group. The animus is a device that enables the user to re-live genetic memories. The memories are saved in five year segments and each of these segments can be visited whilst in the animus. The player can visit each set of segments in any order they please and can discover what is in each.
I plan to develop the idea behind this game further and would eventually like to implement a questionnaire that you complete IN GAME at the start before entering the animus. Upon entering the animus, the questionnaire will have procedurally created the memory segments based on the answers you supplied and the experience would therefore be customized and personal to each player. You can read more about the game on the Itch.io page linked below.
Genre: Local Multiplayer
Release: February 2016
Role: Designer, UI, Animation, Art
Platform: PC/Mac
Language: C# and Unity
**WORK IN PROGRESS**
Take on the role of one of our adorable hamsters in Kerblam-ster! as you scurry around the cage doing all in your power to avoid the player who has the bomb in a game of last man standing! Escape becoming an exploding hamster and you'll win the game! Currently two player but will extend to four players in a later version.
This game is being created by two game design students at Dublin Institute of Technology (DIT), Ireland and will be controlled using customer controllers powered by Arduino consisting of a joystick and one button for power-up activation.
Nick McGinnes - Programmer/Designer (@nickmcginnes)
Vikki Ruttle - Designer/Art/UI/Audio (@vruttle)
Genre: Co-op Platformer
Release: February 2016
Role: Designer, Art, UI, Audio, PR
Platform: PC/Mac
Language: HTML5
Co-opposites Attract is a game that was created as part of the GameCraft - Valentines Edition in DIT Grangegorman. The theme on the day was 'Opposites Attract' and our team's interpretation was that of two players working together using magnet-like physics to thrust each other up and down levels.
One player uses WASD and the other uses the ARROW keys. Each have a button to flip the other players' polarity.
My teammates were:
» David Collins - Programmer
» Andrew Murphy - Level Designer
Play "Co-opposites Attract" - here.
Genre: Exploration
Release: February 2016
Role: Designer, Programmer, UI, Animation
Platform: PC/Mac
Language: C# and Unity
Short exploratory game created for a college assignment and based around the theme of 'Opposites'. My interpretation of the theme was to explore your daily life when you are living with your polar opposite.
The game was made in one week and takes approximately 5 minutes to play through.
Genre: 2D Sidescroller
Release: January 2016
Role: Designer, UI, Animation
Platform: PC/Mac
Language: C# and Unity
Sick of that monotonous, routine, almost ritual-like morning commute? Us too, so this is the game for you... Had enough of those slow phone babbling walkers? Those ignorant paper readers? And those boisterous umbrella wielders? Well, you're in luck, in Commute Dispute you take control of your commute. Bash and whack those annoying commuters who dare to cross your path as you struggle to fight your way to work!
This game was created at Global Game Jam 2016 hosted by Griffith College in Microsoft, Sandyford. My team consisted of myself, Jack Coogan, Kevin Murphy, Helen O'Shea.
You can view the GGJ page for the game here - Commute Dispute GGJ
You can view the trailer for the game here - Commute Dispute Trailer
Genre: Text Adventure
Release: December 2015
Role: Designer, Writer
Platform: Browser
Language: Twine
'To Nurture Nature' was created using the Twine engine as part of an assignment for a Digital Storytelling module. The story follows three adventurers as they attempt to solve the mystery of a rapidly decaying forest. This was the first time I had used Twine and I really enjoyed the end result.
Image used: vablo.deviantart.com
Genre: Point and Click
Release: December 2015
Role: Designer, UI, Animation
Platform: PC/Mac
Language: C# and Unity
No Good Deed was created as part of my Game Production class for the first semester of my 2015-2016 second year at DIT. There is currently one playable scene which was made with my classmates Ian O'Neill, James Coffey and Nick McGinnes. The game follows the story of Detective Trish Walker, a down on her luck Private Investigator who receives a call from an old friend. Will Trish take Mitch up on the case he's offering or will Trish refuse to help? You decide.
Genre: Shooter
Release: December 2015
Role: Designer, Programmer
Platform: PC/Mac
Language: C# and Unity
This was a short level design for a quick and speedy shooter set up in a giant tree with various platforms on the branches. The music is from Machinimasound.com.
Download "Dance of the Pixies" - here or play it on GameJolt.
Genre: Side Scroller
Release: September 2015
Role: Designer, Programmer, Artist, Animator
Platform: PC/Mac
Language: C# and Unity
This was a short level created to demonstrate a walk and idle animation in Unity on an original character created from my college Game Art module. I chose to create a character from a title that the random game name generator threw out which was 'Confusing Punching Spies'. The menu music is from Get Smart (2008) OST - Get Smart Theme (Trevor Rabin & FlynnFlan) and the in game music is "Theme From Mission: Impossible" - Larry Mullen & Adam Clayton.
Genre: Point and Click
Release: March 2015
Role: Designer, Programmer
Platform: PC/Mac
Language: C# and Unity
This game was created using the Fungus package for Unity and is based around an event that happened to me. There was a girl out on the streets in the early hours of the morning on her own crying. I watched 6 people walk by her and NONE stopped to find out was she okay or did she need help. After this, I decided I would not be like them, and instead, help the girl. If you hear or see someone who you even slighty think may need help, please do take the time out of your day to ask them are they okay. You never know, it might save them.
Fungus - http://fungusgames.com/download/
Genre: Exploration
Release: February 2015
Role: Designer, Programmer
Platform: PC/Mac
Language: C# and Unity
This is a short Unity 3D level that was built on random words that were assigned to me. The words were 'Stormy Gardens'. This game was created over 4 days as part of a project to produce 6 games over 6 weeks, each with 4 days creation time. At the end of the level, you reach a portal, which will immediately send you to the webpage of another student's game, and this repeats until every class member's level is connected to each other.
Genre: Adventure
Release: February 2015
Role: Designer, Programmer
Platform: PC/Mac
Language: C# and Unity
'Oh my Days' is my first attempt at a Unity 3D game. It is a short game that allows you to experience a regular day in my college life. This game was created over 4 days as part of a project to produce 6 games over 6 weeks, each with 4 days creation time.
Genre: Platformer
Release: February 2015
Role: Designer, Programmer
Platform: PC/Mac
Language: C# and Unity
'Thoughts' is a short 2D platformer game based around exploring a thought that used to float around in my head and it is my first Unity game. This game was created over 4 days as part of a project to produce 6 games over 6 weeks, each with 4 days creation time.